In cases where items are delivered to a NPC station, players will need to pay an ISK fee based on a percentage of moved item market value (numbers we are considering are around 10% price fee).
"Market value" is wonderfully variable. What is the market value of stuff that i sold only through contracts? Regional average or server average? There is a blog defining how it is determined?
A minimum recovery time, based on the distance between origin and destination, calculated in light years. There will be a minimum time enforced, even if items are recovered within the same system: current number is 5 days minimum, up to 20 days for the longest distances. A choice doesnGÇÖt have to be picked after the recovery time has elapsed, players may wait more before picking a recovery option. If the chosen destination structure is blown up before the recovery time has elapsed, it will not reset GÇô a new structure can be picked after the remaining time is gone All items:
Are automatically delivered as a single package which has to be opened, like courier contract plastic wraps. This is done not to overwhelm, confuse or mix items that are being delivered with ones already in place in the hangar.
Owners can pick one item at a time to extract from the package if they so wish. In that case, pricing will be calculated on selected items. This done to allow users to get separate items out if they cannot pay the fee for the whole batch if items are delivered to a NPC station.
Items with exclusive sizes will have restriction on delivery, which mainly includes capital and supercapitals. For example, a titan that was lost inside a Citadel XL structure cannot be delivered to a NPC station or any other Citadel size than XL. Furthermore, a capital or supercapital ship cannot be delivered to high-sec.
When the structure is destroyed all items stay inside containers, but lose password or lock protection.
Corporation hangar items need proper roles to be delivered. Due to the nature of the recovery it is critical access is properly filtered to avoid thefts.
Not too badThat leaves us with player docked inside the structure when it was lost:
The player is podded with all normal rules applying for such a case (implants are lost) and moved to his or her medical station. If the medical clone was set to the structure that just blew up, it will be moved to a medical NPC station. Player ships are safely impounded and saved, along with all their fittings and rigs. We considered destroyed the active ship as well, but that would only lead to further hassle where players would always have to remember to exit their active ship when docking at one of those new structures.
As an optional feature, we are investigating having frozen player corpses docked inside the lost structure to appear near the wreck, or be able to be salvaged through the wreck.
Another option is to have all livestock goods be wrecked and appear as frozen meat when delivered through this feature (example: exotic dancers, fedos, liverstock etc..). Yes, bad things happens to perishable products when delivered in such a fashion.
Great, now i can be podded while not logged in.